Ghosts | Kick down the red door in this room, then proceed forward to a blue door. Continue forward and make another left into the partially-broken wall to a room with some supplies. The actual Batwing "boss" is the very large bat that flys amongst many other, smaller bats. Future on, another picture has been released of the creature by Trevor, where it appears to be in the suburbs, and he named the creature Long Horse. After a few minutes of cinematics, you'll be in control of Sam again at the base with the submarine. There's also a workbench in here if you need to use it. Follow the wooden planks to the next room, then head straight towards a wooden door you can kick over to reveal Night Hunter Stash 5/8. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Before getting on the boat, continue following the wooden path to a blue door you can interact with. At the top, you'll notice an entrance on your left that leads to a large projector. Its neck doesn’t have to connect in linear space due to its properties. So far, Long Horse is the only Trevor Henderson creature who is not evil and means no harm to others. If you haven't already, I'd recommend swapping back to your Ammo Pouches upgrade, then craft some ammunition and med-kits, along with cleaning your weapons. Note: Only official images or drawings created by Trevor are allowed. Because of this, you likely won't need to follow the remainder of this guide to reach the end of the mission. They are known for using fake faces to lure their prey and then eat them when it was too late. Interact with the zipline then continue forward and you'll be ambushed by some bandits. Persephone | It simply says, “a new sighting. Within this stash you'll find Weapon Upgrade 17/18 (Heavy Grip - Stallion) and Weapon Upgrade 18/18 (Long Barrel with Full Auto - Stallion), your final Weapon Upgrade for: Collect all the upgrades for Sammy rifle and Stallion pistol in the SAM'S STORY chapter. God | Head back to the stairs and continue to ascend them, killing enemies as you proceed ahead, following the yellow markings on the wall. Ghost Truck | In this stash is a pistol with Weapon Upgrade 13/18 (Closed Reflex Sight - Stallion) and Weapon Upgrade 14/18 (High Capacity Magazine - Stallion). Quasimodo | Exit back out of the room and head straight across to a partially-opened door on your left. https://hero.fandom.com/wiki/Long_Horse?oldid=2104453, Long Horse was created by Trevor Henderson, who is known for making various bizarre creatures over the Internet. Tooth Fairy | Mothman | During this fight, however, the Batwing will be throwing around and moving wrecked cars in this area, which gradually shrinks the area you have to move around in. Do so, then go back to the generator and interact with it to turn it on. Once all of the lights are green, the door to your right will unlock, allowing you to enter Night Hunter Stash 7/8. Listen to the story for several more minutes, then exit the submarine to the shooting range. While you're out here, you'll have some other enemies to deal with, but the most important part is taking cover from the sniper. Trevor once stated that “he doesn’t have a body that we could see, it’s always just more neck, even when it breaks the laws of physics, like an optical illusion. Pérák | If you decided on the Consumables Carrier, you should have plenty of med-kits to get through the fight. However, you'll still be left with one major decision to make. Once you've crossed the bridge, head to the broken-down building that contains a workbench and Sheet Melody Music 5/9, located here: To the left of this sheet music melody, if you head up the stairs, you will meet two locals and will also find the Ammo Pouches armor upgrade, which doubles the amount of ammunition you can carry. And, grab this one time opportunity to experience in life and would be a perfect hotspot for vacations and relaxation. Interact with the pole to slide down, then kill a few more enemies and interact with the door to reunite with the Captain. Bridge Worm: HP: 10. has the killed has the spawn bridge worm opened??? Dragons | Dock the boat here, then head up the stairs and make left. Shoot the lock off the door and then interact with it to head outside, where the Captain will approach with his boat. Clear out the enemies here as you reach the entrance to the power plant, where you'll then radio Tom. Inside of this room is a piano against the wall, and taped up on the wall is Sheet Music Melody 1/9. Leto | In the next building, there will be some bandits to kill. Follow the captain for a few minutes, hop aboard his boat, and listen to him talk for a little while until you're attacked by a sniper. Protective Harbinger, PrecognitionTeleportationPhysics manipulationBody manipulationDream manipulation. They aren’t required reading but offer flavor and additional angles by which to view certain characters. Kill some shrimp as you wait for the Captain to arrive on his boat, then hop aboard. Nordic Aliens | In the shooting range, you'll meet Danila, the gunsmith, who will give you a couple of items for your journey. Said to smell like cinnamon clean your weapons and add some attachments arrive the! Then head down the stairs and through the blue door Weapon Upgrade (. Off the smell of cinnamon generator will power up the stairs and continue forward and up the to. 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