Acid Lash is probably too much for a lot of people and that’s completely fine! The flat damage increase does not have any effect on your rotation, I only included it since it specifically mentioned this Laceration and Collateral Strike. Generally, the unlettered stuff is pretty close to optimal if it isn’t outright followed by R and AR mods. This tactical is gained from defeating Operation bosses. It has mainly 4m abilities, sometimes requires you to be behind your target, has a rather complicated priority system, actually requires you to manage your Energy along with another resource, can have a relatively high APM requirement, and most of its offensive and defensive capabilities are shared on the same few abilities. Without it, you won’t have a spare TA to use on the raid buff. Reduces the cooldown of Debilitate by 15 seconds. You will technically have slightly higher DPS by doing this, but it really isn’t worth the 1-2 utility points in actual combat. Volatile Shock Trooper Armor Set is a Cartel Market item, which means it originally comes from the ingame Cartel Market, and can be obtained four different ways - bought on the GTN, bought or traded from another player, bought directly from the Cartel Market for cartel coins, or found by random chance in … This means that you need to activate the relic right before your first use of Stim Boost whenever you use two Stim Boosts back to back from Tactical Overdrive. Technically, this utility along with Precision Instruments gives you a tiny DPS increase by allowing you to use Sever Tendon in place of Rifle Shots, but it isn’t worth the two utility points for a barely noticeable DPS increase. the views and content expressed on this website are written by individuals and do not necessarily reflect the views of game rush, llc. I’m currently a member of , and have been a member of raid teams in my current guild, , and , having cleared all 4.0 8-man content except Brontes/Dread Council NiM. This game is designed around each role being able to fully perform all of its duties without the need for another off-role’s help. In this specific instance, you should completely ignore the priority and always do the Volatile Strike Sequence. In PvP, it means that part of this attack’s damage has extra chances to go through mitigation like shield and defense chance. Going below 60 Energy quickly becomes a death spiral, so if you don’t have Adrenaline Probe available, you’ll need to use Crippling Slice or Rifle Shot first, though that shouldn’t come up too often, and it is possible to do a rotation where you don’t have to use Rifle Shot at all, though you need to have mastered the priority to be able to do that. This ability deals very little damage per use, though if you don’t use it roughly on cooldown, you will run out of Energy on fights with very little downtime. As I already mentioned, it isn’t a gigantic DPS increase either, so if you don’t want to bother with the clicky relic, it’s completely fine to just use Serendipitous Assault for level 75 content in general. I’m Jaek, an Aussie NiM raider on Harbinger who started playing SWTOR properly at the start of 2016 (4.0). It lets you use one of your most damaging abilities twice in a row (Volatile Substance), gives you a second use of Stim Boost, and gives you 20% Mastery for 15 seconds (which does work in scaled content). If there is a specific point in the fight where stealth rezzing is possible or if the combat rez has already been used, make sure you have Cloaking Screen available to use as a stealth rez. If everything is on cooldown and you don’t have any TA’s for Laceration. Additionally, Countermeasures heals you for 1% of your maximum health every second for 10 seconds (10% total) and your Kolto Infusion now initially restores less health initially but gives a HoT over 9 seconds as well, resulting in greater healing dealt overall. You will also have a harder time maintaining the Acid Blade DoT since you won’t have much control over when to use Toxic Haze, so you may want to consider using the Volatile Strike tactical instead since you have a bit more freedom in terms of when exactly you use Laceration when using that tactical and won’t be able to get as much DPS out of using Acid Lash since the DoT will fall off on occasion. What are the top 5 classes for PVP in Star Wars: The Old Republic Star Wars: The Old Republic has capped off the past 8 years of gameplay with a new update in October, “Onslaught”. Some DPS is better than no DPS. The best way to tell is to just look at the cooldown on Volatile Substance immediately after using Backstab. Increases movement speed by 15% and effective stealth level by 3. Sever Tendon will now grant a Tactical Advantage. You may need to use it if you happen to get below 60 Energy, though if that happens when you don’t have Adrenaline Probe, you’ve messed up your rotation and need to spend more time practicing on the dummy. Realistically, you can only use this ability once or maybe twice per Adrenaline Probe or you will run out of Energy, so after you’ve used it once, you may need to use Rifle Shot in a lot of these situations instead, though 2-3 Rifle Shots will allow you to recover enough energy to be able to use it once more. With the Acid Lash tactical, the DoT should have as high of uptime as possible, since it’s so short, it can be impossible to maintain 100% uptime on certain bosses, but if there isn’t any downtime, you should never let this fall off. These cooldowns are much simpler than the multi-purpose ones since there’s really only one way to use them. Take Evasive Imperative as well if you’re able to reflect more often than once per minute. ... all data accessible on this site is intended for star wars™: the old republic™ fansites only and may not be used in any other application. I know some of you may be concerned about not having an emergency button for when you mess up your rotation, but it’s a bit harder to mess up the rotation in Concealment than it is for other specs that have this sort of energy management like Bounty Hunter since your Energy drains pretty slowly. Please note that using Cloaking Screen while you have the Revealing Weakness debuff yields no additional benefits, so save Cloaking Screen for when you won’t have the Revealing Weakness debuff. Take this on specific fights only. That said, it does still have a small place in your rotation and will typically account for about 2-3% of your total damage output. The DPS loss isn’t all that significant. If you’re struggling with the numbers or can’t deal with everything you have to for Concealment and then also have some semblance of raid awareness, it might be worthwhile to try out the Volatile Strike tactical. ... Continue browsing in r/swtor. If you’re ever unsure that you have enough Energy, it’s also okay to use Rifle Shots instead of Corrosive Dart. When exactly you use Crippling Slice is going to depend largely on what abilities you have or are about to have available, what your Energy level is, and how much time is left on the Acid Blade DoT, very similar to how Veiled Strike works. If you’re able to do them, that’s great, if not, don’t worry. Always take this. If you are about to activate your Adrenal or Tactical Superiority. You can use it twice in a row with their new ability, Tactical Overdrive, but that is also an offensive cooldown. The tiny stat variations from using something like an R-3 versus an R-4 aren’t worth the trouble and a single extra random crit, lag spike, or mid-fight sneeze will completely overshadow any difference in DPS you could possibly observe from an extra few points of power. Veiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. Take this on specific fights only. This cooldown can be used defensively in order to stealth rez someone. This tactical item allows you to have 100% uptime on the Acid Blade DoT, provided there isn’t any downtime. This is basically just extra damage on this ability. Unless you know a big hit is coming, Shield Probe is best used to just keep your health high by mitigating minor spikes so that your health will be higher when the actual damage comes. Dealing damage this way causes your next Backstab to … EXCLUSIVE 6.0 Mercenary Class Developer Interview plus Tacticals and Set Bonuses Preview; The Old Republic’s new Free-to-Play changes Explained Concealment Operative / Scrapper Scoundrel Tactical, FQN: itm.​tactical.​sow.​operative.​concealment.​prepared_strike, "I'm the bomber." Guildy says he's getting 20k openers with Volatile Strike and doing 11 to 13k sustained on scaled content. Which ability do I use right now that will provide me the most DPS? Although it will take some time to see how the overall class balance ends up, Operative DPS is probably slightly weaker now relative to the other classes, although it plays somewhat similar to its previous iterations across both Disciplines. Otherwise, you’ll have to throw in Rifle Shots a lot more frequently. It takes place on a planet that has seceded from the Republic. ... all data accessible on this site is intended for star wars™: the old republic™ fansites only and may not be used in any other application. Always take this. This priority is very similar to the priority with Acid Lash, the only real difference is that you don’t have to worry about maintaining the Acid Blade DoT. :) ... Continue browsing in r/swtor. Use them as I recommend. Backstab has 3 procs associated with it that are relevant to your rotation: Volatile Substance (Tech/Internal/Direct/Single Target/Instant). Use it when you get CC’d. It can purge your debuffs and it isn’t on the GCD, so you don’t lose DPS and your healers don’t have to waste their own GCD to cleanse you. If you mess up your rotation and the Acid Blade DoT will fall off in the next GCD if you don’t use Laceration, but you have 1 TA, you can use Laceration if you know that it will be immediately regranted by this proc. This is your strongest AoE ability by far, though it does cost a TA and is significantly more expensive than Laceration. You also don’t want to let the Acid Blade DoT fall off, so you may need to use Lacerate first even if you don’t have 3 TAs. You might also like. TO DO NEXT – find a mobile friendly way to collapse tables and add icons (22nd November 2020). Overload Shot can be used early on, too. If you do plan on using this tactical, please do a couple of dummy parses to verify that your numbers are actually increasing by using Volatile Strike over Acid Lash. Also test it out in an actual raid, see if there’s an improvement to your DPS or raid awareness. If I’m not activating an ability right now, why not? The upcoming SWTOR Expansion – ‘Onslaught’ – will introduce a many changes for each Class in the game. Always take this utility over Augmented Shields if you only have one spare point because the healing provided is over twice as much as the increased absorb. You should use it as an offensive cooldown when the combat rez has not yet been used and especially if you can reset your medpac. This should only be done to increase your sustained DPS, do not use it for burst DPS checks unless you can precast. This means you have to hold off on using your cooldowns offensively if you think you’ll need them defensively. Please note that most of the time healers are responsible for cleansing since their job is to spend their GCDs keeping you alive while yours is to spend your GCDs stopping the boss from being alive. This ability allows you to put your entire group in stealth. If Adrenaline Probe is available, do not use Crippling Slice until after you have activated Adrenaline Probe. I’m not going to get into which specific versions of enhancements and such to use. The critical adrenal is less consistent, but performs very similarly, so if you don’t want to keep switching between the two, it’s fine to use the Advanced Kyrprax Critical Adrenal in level 75 content as well. Acid Lash tactical item – This is your default tactical item that makes it so your Acid Blade DoT deals more damage and dealing damage with Laceration refreshes the duration on the Acid Blade DoT and ticks its damage. Remember to start using Crippling Slice after using the first Adrenaline Probe! By skipping your least damaging attack, you also gain more burst in your opener and are able to activate Adrenaline Probe within the second Stim Boost window, so its cooldown will be slightly reduced. Countermeasures purges all movement-impairing effects when activated. Collateral Strike – Laceration triggers a Collateral Strike, dealing additional kinetic damage. the views and content expressed on this website are written by individuals and do not necessarily reflect the views of game rush, llc. The following abilities cost a TA: For Concealment, you typically want to generate TAs as often as possible, so long as it doesn’t get in the way of dealing damage with your strongest abilities. Normally, Medpacs can only be used once per fight and each fight is determined by entering and exiting combat. This is your hard stun, meaning it does not break on damage. So long as you do Crippling Slice roughly on cooldown and don’t use Corrosive Dart too often, you should be fine. Don’t save it for so long that you could have been able to use it once and have it come off cooldown again before you get to the point in the fight where you think you’ll need it. Operative / Scoundrel Tactical, FQN: itm.​tactical.​sow.​operative.​holoscreen, This is going to hurt you more than it heals me. You should also not waste your time healing anyone with Kolto Infusion since it costs a TA and 20 Energy, just apply a stack or two of Kolto Probe and return to DPSing. This should only matter at the very beginning of the fight since you’ll be able to stealth out later on. In this section, I will be giving you the opener and priority to use with the Volatile Strike tactical. Holotraverse with the Circumvention utility is used to gain the TA. The Adrenal is a really simple cooldown. If you delay it for more than a minute combined, you might only get to use it 3 times. FULLY UPDATED FOR ONSLAUGHT. Alacrity = Nimble or Quick Savant (must include Quick, regular Savant is bad), Level 75 content: Sha’Tek Relic of Focused Retribution and Sha’Tek Relic of Primeval Fatesealer (it’s a clicky, so put it on your bar), Sub-level 75 content: Sha’Tek Relic of Primeval Fatesealer (it’s a clicky so put it on your bar) and Sha’Tek Relic of Devastating Vengeance. If you’re having to use Noxious Knives consistently during the fight and there isn’t a huge single-target DPS check, definitely use this tactical, but single target DPS checks almost always take priority over AoE DPS checks, and you won’t get any sort of a single-target DPS increase off of this tactical. It’s a bit complicated to describe when to use this ability since it varies depending on what other abilities you have available, how much Energy you have, and how many TAs you have. Use caution though when activating this ability as It is quite expensive, costing 20 Energy, so unless the fight has a ton of downtime, you may be forced to forego using Frag Grenade and have to use Rifle Shot instead. Purple 286 augments (Advanced [type] Augment 74 + Augmentation Kit MK-11) are one step lower, however they are incredibly expensive, so I would only recommend getting them for your main and only if you have a bunch of extra credits burning a hole in your pocket. ... Star Wars the Old Republic (SWTOR), Guild Wars 2 (GW2) and Elder Scrolls Online (ESO) are currently covered. You will get this ability at level 72. Never take this. You may see this ability being used on dummy parses, but they don’t have to worry about taking defensive utilities. Make sure your crit chance with each of the parses is within 1% of each other as well so your results are at least comparable. Rifle Shot should only be used if you don’t have enough Energy to use Corrosive Dart or if Corrosive Dart is still active on the target. Veiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. If you really want to be a clicker, I highly recommend you at least keybind this ability or you will have trouble with some of the shorter casts that need to be interrupted. In general, the goal of the rotation is to be able to use this ability as often as possible in order to minimize the number of weaker abilities you have to use. Corrosive Dart does not have any additional procs, debuffs, or discipline passives associated with it that are relevant to your rotation. This is important to know as you get close to 60 Energy. The third function is only if you’re able to take the Curative Agent utility, which will heal you for 10% of your max health over 10 seconds. Almost all of the DoTs that are spreadable by other specs are internal/elemental damage, so even if you aren’t dealing a whole lot of AoE damage, you’ll give a small damage boost to the other players in your group. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. Tactical Opportunity – Collateral Strike immediately re-grants a TA when hitting a Poisoned target. In addition, Cloaking Screen can be used as a small DPS increase on occasion, so this allows you to get that increase more often. Always take this. This is your mez, a CC ability that breaks on damage. The worst that can happen if you delay them is that you may face enrage, whereas if you die, that can cause a wipe. The Imperial Tactics utility allows it to grant a Tactical Advantage, making it a weak version of Veiled Strike, and the Precision Instruments utility reduces its cost. Volatile Strike does more damage and is more reliable than Catalyzed Toxins (Sanguinary Shot misses a lot despite having 110% accuracy. I have never seen it used successfully in PvE. Take this on specific fights only. Donate. Once in a while, you don’t have enough TAs, so this utility allows you to cover that gap in the rotation, saving you a few Energy by allowing you to use Laceration rather than Corrosive Dart. Dealing damage this way causes your next Back Blast / Backstab to critically hit. When Volatile Substance triggers, it deals damage to all enemies around the primary target and spreads its effects. Basically, Tactical Advantage is an additional resource alongside Energy and in order to use some abilities you have to spend 1 TA. This rotation is specifically for burst DPS checks and the opener, not sustained DPS with the Volatile Strike tactical. While damage output alone is enough to make it so that you have to use it on cooldown, you have to consider if the target will die before you can trigger the damage. If you only have 1 TA and have 1 GCD before you have to use Laceration to refresh the Acid Blade DoT,  and both Veiled Strike and Crippling Slice are available, you have to use Veiled Strike so you’ll have a TA for Laceration. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5.0 are still valuable, more than even the old 236 or 240s! This effect is strong and in a perfect world, we’d want to make sure that gets proceed on cooldown and is active while our DPS cooldowns are active, but unfortunately there are just too many other, far more consequential, things to worry about, so it basically just happens in the background. Your Shield Probe heals you for 5% of your maximum health when it collapses. Never take this. Since taunts last about 6 seconds each, you should use Countermeasures about 10-11 seconds into your rotation, which is right after your second Backstab. The formula for determining how much damage an AoE ability does per GCD such that it can be compared to single target abilities is: (Damage Dealt/Number of GCDs) x Number of Enemies. If you do plan on using this tactical, please do a couple of dummy parses to verify that your numbers are actually increasing by using Volatile Strike over Acid Lash. I will not be writing out tooltip descriptions for abilities and I will only be writing out the components of discipline passives that directly relate to the ability and rotation. I know it can take a while to stealth rez someone and you will personally lose DPS, but you’re far less likely to kill the boss if you’re down a person and there’s far more DPS lost by having a tank or DPS dead than you’ll lose from trying to stealth rez them. Rifle Shot (Ranged/Energy/Direct/Single Target/Instant). Cademimu is a dungeon for levels 26-32. Delay the second Volatile Substance until about 2-3 seconds before Backstab comes off cooldown so that it won’t detonate until after you use Backstab so you don’t waste a Revealing Weakness debuff. I would also like to note that Crippling Slice does prevent the target from turning, so if you have aggro of an add and need to use Backstab but don’t have the Revealing Weakness debuff from Volatile Substance, you can use Crippling Slice to get behind it. It provides the tech and internal/elemental DPS debuffs, a useful raid buff, and most importantly, the ability to stealth rez multiple players in the same fight! It should be used on cooldown just like any other offensive cooldown unless it needs to be used for a burst phase or DPS check, normally the raid lead will make the call on when these should be used. 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